![]() To install the C++ runtime package, run the included install_all. You will also find Megai's Patreon link there to support further development.Ī few extra tips.Update your C++ runtime by installing this package first before installing the d912pxy. You can find the D912PXY here at Megai's GitHub page DirectX 11 support begins with a beta test on September 21st, alongside the next End of Dragons beta. Please refer to the video guide below and thanks to Ekay Tech for creating the vid. In a post on the Guild Wars 2 website, senior engine programmer James Fulop said a beta for the DirectX11 support. Keep in mind we're past build 600+ so things have gotten even better since! (i've been using the mod since release on a range of hardware) Guild Wars 2 is getting DirectX11 support soon, developer ArenaNet has said. Real performance differs based on the scene and the hardware" "Profiling shows that the API overhead for d912pxy is up to 86% (r255,custom config) less than that of plain DirectX9. In most hardware scenarios you can expect fps gains and smoother and more consistent frametimes. What can you expect from using this Mod ? This is specifically designed for Guild Wars 2. This is a straight forward post to raise awareness of the D912PXY which is a way to make Guild Wars 2 use DirectX 12 instead, without changing any game code. If you're running an older version of the D912PXY i would delete the BIN64 folder and the D912PXY and do a fresh install of the new version. Old pck files are considered outdated - shader caches from earlier version will not workInitial shader compilation can take more time due to extra variativity being implemented Utilize hw based PSO cache: reduces precompile & compile times Removed different debug binaries from release package: reduce download sizeĮnable cache save & load by default, but limit precompile size by 10k items: fixes character portraits & some pop-ins Removed AVX & AVX2 builds from release package: they are proven useless or even reducing performance(can be builded by hand anyway) Use win API instead of shell commands in installer: this should make various antivirus softwares happy d912pxy is a way to make games that use DirectX 9 use DirectX 12 instead, without changing any game code. And I am using Win8.1 and an 860M on my laptop. This has prompted the studio to reopen its Korean datacenter, after having hosted Asian players in North American datacenteres since 2010.This is a major revision and release with some exciting new performance related implementationsĪdded reshade compat iframe mod-This is WIP feature in general, better to wait for ready to use setups-allows feed reshade with a additional data for various purposes (like UI skip)-for it to work you need a special/latest reshade + reshade_compat as primary iframe mod source(special reshade currently available here )-all ingame postfx should be disabled for proper work (no AA, no postprocessing, no AO, no depth blur)įixed depth read/write barriers: fixes some crashes with 3-rd party overlays, drivers Might be a solved issue but this reddit form fixed my DX11 issue with PVZ GW2. Is the original Guild Wars more your speed? You may be interested to know that ArenaNet has recently noticed an uptick in players of the classic MMO, with the Lunar New Year event prompting a concurrency three times more than the 2018 peak. Don’t worry, though, the employees will be back in the office in time to deliver the first chunk of remastered Living World Season 1 chapters next week. Many players have seen some nice framerate improvements already, so be sure to keep an eye on that.įinally, ArenaNet shared that the entire studio has been given this week off to rest and recover from the stresses of launching a new expansion, as part of its renewed commitment to work/life balance. If you are waiting for the newer, shinier DirectX 11 implementation to come out of beta before giving it a try, May 10th will be the day you want to flip that switch. Also, your jade bot will once again be able to scavenge from your player kills! It also promises more forthcoming information on a feature of the long-promised world restructuring that will allow guild alliances to enter matchmaking together. World player, you will be happy to know that ArenaNet is finally attempting to address the bug that can cause players to lose their place in the queue. The devs are also taking a look at End of Dragons meta event rewards and adding a new Void infusion to the Dragon’s End drop table. ArenaNet cites internal statistics showing that the final boss was downed only around 15% of the time on launch week, but after some incremental changes, that success rate has risen to 60%, though of course without harder numbers it’s unclear whether it was these changes or the likelihood that players who had already failed stopped trying to win that are responsible for that percentage increase. Play Guild Wars 2Highlights include an update on the Jade Sea meta event, which many players have been unhappy with since launch ( us included).
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